Dan Bailey

Dan Bailey Dan Bailey
Professor, Emeritus
Animation & Interactive Media
bailey@umbc.edu

Dan Bailey’s films and animations have received numerous national and international awards and have been included in the permanent collections of the Museum of Modern Art and the Georges Pompidou Center in Paris, France.  His work has been screened at the Kennedy Center, Whitney Museum, Museum of Modern Art, and internationally.

Bailey has recently completed two major research efforts to fully digitally re-create Washington, D.C. and Baltimore, MD in 3D as they looked in the early 1800s.  This effort involves using contemporary GIS techniques to re-create lost terrains and landscapes. The resulting 3D models can be used for educational and scholarly research purposes in mobile apps, video games, virtual reality, augmented reality, animations, and high resolution still photographs.

In 2012, Bailey was one of four artists commissioned by the North Carolina Museum of Art in Raleigh, NC, to create Looking Up | Looking Down for the exhibition, 0 to 60: The Experience of Time Through Contemporary Art. The work Looking Down involved taking 12,000 aerial photographs of the NCMA campus from a helium balloon and merging them into a 9 x 18’ collage that tracked human activity on the grounds.

 In 2017, Bailey received a 2-month residency at Windgrove in Tasmania, Australia, to initiate research in long-duration photography of landscapes.  This research project, entitled Observatories, continued with his prestigious UMBC Lipitz Professor award of 2018.

Dan Bailey is currently Professor of Visual Arts at UMBC and was recently Director of UMBC’s Imaging Research Center (IRC) for 17 years.  His current teaching and research look at new intersections between animation, interactivity, photography, and time-based media.

http://danwbailey.com