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Animation

Animation calls upon the theories and artistic practices of animation, cinema, motion graphics, games and technology.  Students study animation as makers, taking a sequence of hands-on production courses through traditional media and digital tools, investigating the history of animation, and screening of contemporary animation artists. Throughout the Animation program of study, students are encouraged and expected to develop their own artistic voice through exploration of the media and critical review of their work. In-class critiques of personal work are emphasized for the development of a framework from which students can begin their path as artists in the animation field.

Advanced level courses in animation incorporate technically intensive experiences in 2D and 3D digital, hand-crafted, interactive, and hybrid processes, as well as exploration of emerging practices within the animation field. Students completing the concentration have the opportunity to produce a fully developed work at the culmination of the program, either individually or as part of a team.

Placement for students graduating from our program is diverse: some alumni have become successful freelance artists, others have found jobs at government agencies, game companies, and major animation studios. Additionally, many students continue their studies in graduate programs.

Animation Courses

Visual Arts, Animation Concentration, B.A.
Visual Arts, Animation Concentration, B.F.A.

Animation Faculty

Dan Bailey   Professor
Eric Dyer   Associate Professor
Corrie Parks   Assistant Professor
Evan Tedlock Assistant Professor